<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8367199126699125085</id><updated>2012-01-28T12:03:44.839-06:00</updated><category term='counter strike source'/><category term='Counter-Strike: Global Offensive'/><category term='counter strike strategies'/><category term='counter strike steam'/><category term='counter strike strats'/><category term='counter strike strategy'/><category term='counter strike spray'/><category term='counter strike source weapons'/><category term='counter strike sprays'/><category term='CS: GO'/><title type='text'>counter strike source tactics</title><subtitle type='html'>cs:s and cs 1.6 tactics and strategies</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>56</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-1095427620082956215</id><published>2011-08-13T12:07:00.001-05:00</published><updated>2011-08-13T12:15:49.517-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Counter-Strike: Global Offensive'/><category scheme='http://www.blogger.com/atom/ns#' term='CS: GO'/><title type='text'>Counter-Strike: Global Offensive COMING 2012</title><summary type='text'>
on august 12th 2011: the Valve Corporation aka Valve Software announced that they are currently developing; Counter-Strike: Global Offensive (Counter-Strike: GO or just cs: go), a continuation of the very popular first person shooter Counter-Strike.

Multiplayer and often times an extremely competitive fps, counter-strike and Counter-Strike: source are well known for garnering a huge following </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/1095427620082956215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=1095427620082956215' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1095427620082956215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1095427620082956215'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2011/08/counter-strike-global-offensive-coming.html' title='Counter-Strike: Global Offensive COMING 2012'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-35VX0pgvceU/TkaxOfhRbfI/AAAAAAAAAM4/u4sBy8yKp3M/s72-c/Counter-Strike+Global+Offensive.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-3915692966805382002</id><published>2010-06-15T11:31:00.002-05:00</published><updated>2010-06-15T11:31:56.071-05:00</updated><title type='text'>counter strike source multiplayer networking explained</title><summary type='text'>Source Multiplayer Networking Multiplayer games based on the Source Engine use a Client-Server networking  architecture. Usually a server is a dedicated host that runs the game  and is authoritative about world simulation, game rules, and player  input processing. A client is a player's computer connected to a game  server. The client and server communicate with each other by sending  small data </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/3915692966805382002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=3915692966805382002' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3915692966805382002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3915692966805382002'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2010/06/counter-strike-source-multiplayer.html' title='counter strike source multiplayer networking explained'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-5631188477629776823</id><published>2010-05-25T13:25:00.000-05:00</published><updated>2010-05-25T13:25:27.999-05:00</updated><title type='text'>counter strike source low end computer frames per second (fps) guide</title><summary type='text'>TUTORIAL:CS:S for low end users (FPS  help)        
    &lt;!-- / icon and title --&gt;         &lt;!-- message --&gt;   This tutorial is intended for people  with low end machines, which can be qualified as machines with some type  of 1.7 gigahertz processor or below, an agp slot - mostly towards 4x,  or an nVidia 5900 series or below card or an ATI 9600 series or below (although you may also want to copy </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/5631188477629776823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=5631188477629776823' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/5631188477629776823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/5631188477629776823'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2010/05/counter-strike-source-low-end-computer.html' title='counter strike source low end computer frames per second (fps) guide'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-8969359938948712995</id><published>2010-05-18T14:50:00.001-05:00</published><updated>2010-06-16T13:31:11.119-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='counter strike source'/><title type='text'>The MarkC Windows 7 Mouse Acceleration Fix</title><summary type='text'>The 'MarkC Windows 7 Mouse Acceleration Fix' is available for  download from this link:
http://www.filefront.com/16049577/MarkC_Windows7_MouseFix.zip  (version 2.1)
For help for the fix, visit the ESReality MarkC  Windows 7 Mouse Acceleration Fix page:
http://www.esreality.com/?a=post&amp;id=1846538
Members of HardForum.com:
I cannot  answer any questions you ask on hardforum because I was banned </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/8969359938948712995/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=8969359938948712995' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8969359938948712995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8969359938948712995'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2010/05/markc-windows-7-mouse-acceleration-fix.html' title='The MarkC Windows 7 Mouse Acceleration Fix'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-577081201772536121</id><published>2009-03-14T22:17:00.004-05:00</published><updated>2009-03-23T00:57:24.799-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='counter strike strategies'/><category scheme='http://www.blogger.com/atom/ns#' term='counter strike strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='counter strike strats'/><category scheme='http://www.blogger.com/atom/ns#' term='counter strike spray'/><category scheme='http://www.blogger.com/atom/ns#' term='counter strike source weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='counter strike sprays'/><category scheme='http://www.blogger.com/atom/ns#' term='counter strike steam'/><title type='text'>counter strike source: cs 1.6: css: script making 101.</title><summary type='text'>1. Setup2. Entering Commands3. Weapon Bind Names4. Radio Bind Names5. Key Bind Names6. Important Notes7. Sample Autoexec=========* Setup *=========First, we'll need to make an autoexec file for your binds to go in...- Open up the:C:\Valve\Steam\Steamapps\youremail\counter-strike source\cstrike\cfgfolder.- Right-Click anywhere in the folder, from the pop-up list go to New &gt;&gt;&gt; TextDocument.*** Use </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/577081201772536121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=577081201772536121' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/577081201772536121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/577081201772536121'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2009/03/counter-strike-source-cs-16-css-script.html' title='counter strike source: cs 1.6: css: script making 101.'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-2399823161120482379</id><published>2009-03-14T22:12:00.002-05:00</published><updated>2010-05-18T15:34:31.745-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='counter strike source'/><title type='text'>counter strike source:  How can I record a demo / take a screenshot</title><summary type='text'>How can I record a demo / take a screenshot?
To record a demo in Counter-Strike, press your console key, this is usually above your TAB key and looks like , once you have the console up, type "record " (without quotes), this will start recording a demo. To stop recording, bring up the console again and type "stop". The demo will now be complete and is saved in your Steam\SteamApps\\counter-strike</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/2399823161120482379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=2399823161120482379' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2399823161120482379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2399823161120482379'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2009/03/counter-strike-source-how-can-i-record.html' title='counter strike source:  How can I record a demo / take a screenshot'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-7153184587689747138</id><published>2008-12-29T22:49:00.016-06:00</published><updated>2010-05-18T16:04:30.618-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='counter strike source'/><title type='text'>manly music to listen to while playing counter strike source</title><summary type='text'>this is just a post to give all you of css pub junkies a lesson in 'manliness'
so here are a few songs to get the hair on your chest growing again.

go to pandora.com make an account and then make a channel of your favorite music then minimize the screen and go about playing css.

i usually practice for about 30 to 45 minutes muscle memory 25 to 30 minutes death match a day while listening to </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/7153184587689747138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=7153184587689747138' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7153184587689747138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7153184587689747138'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/12/manly-music-to-listen-to-while-playing.html' title='manly music to listen to while playing counter strike source'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-3995766537307546086</id><published>2008-12-14T21:48:00.005-06:00</published><updated>2010-05-18T15:35:18.691-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='counter strike source'/><title type='text'>counter strike source dictionary</title><summary type='text'>CS Source: Dictionary 
 td.optx {font-size: 120%; color="black"; font-family: sans-serif;  }
.optx-body {font-size: 110%; color="black"; font-family:sans-serif; line-height: 135%;  }

By Vinny “temptation” Prunotto

With the World's Cup around the corner, there will be plenty of live Counter Strike matches to see on DirecTV 101. While we realize most of you are experts when it comes to Counter </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/3995766537307546086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=3995766537307546086' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3995766537307546086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3995766537307546086'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/12/counter-strike-source-dictionary.html' title='counter strike source dictionary'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-8953433529773939869</id><published>2008-11-15T16:26:00.001-06:00</published><updated>2008-11-15T16:29:31.999-06:00</updated><title type='text'>counter strike source</title><summary type='text'>counter strike sourceCounter-Strike: Source (commonly shortened to CS:S or simply CSS) is a PC Game developed by the Valve Corp. It is a complete remake of Counter-Strike using the Source engine. As in the original, Counter-Strike: Source pits a team of Counter-terrorists against a team of Terrorists in a series of rounds. Each round is won either by completing a mission (such as exploding a bomb</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/8953433529773939869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=8953433529773939869' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8953433529773939869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8953433529773939869'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/11/counter-strike-source.html' title='counter strike source'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-4982727556701463652</id><published>2008-09-24T22:10:00.003-05:00</published><updated>2008-09-24T22:17:14.003-05:00</updated><title type='text'>Counter-Strike Commands Listing</title><summary type='text'>this is a complete list of commands (console commands) for Counter-Strike 1.6looking for a certain command?.   hit the ctrl + f key to search for itCommand / Variable Name       Who Uses It?       General Category       Description+attack     client     player     primary fire+attack2     client     player     secondary fire - special action (zoom, burst fire, silencer)+back     client     player</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/4982727556701463652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=4982727556701463652' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/4982727556701463652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/4982727556701463652'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/09/counter-strike-commands-listing.html' title='Counter-Strike Commands Listing'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-1531196844797067478</id><published>2008-09-10T23:04:00.008-05:00</published><updated>2008-09-11T01:28:49.435-05:00</updated><title type='text'>counter strike source and tf2 animated spray guide</title><summary type='text'>(this guide shows you how to make animated sprays for counter strike source. team fortress 2. and almost all source engine games)Expressing your individuality in counter strike source and other source engine games can be hard especially if you’re a noob While running and gunning your way through fps games like Counter-Strike: Source or Team Fortress 2 it’s not hard to get lost in the crowd. But </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/1531196844797067478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=1531196844797067478' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1531196844797067478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1531196844797067478'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/09/counter-strike-source-and-tf2-animated.html' title='counter strike source and tf2 animated spray guide'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-7945279130654941869</id><published>2008-08-18T00:52:00.000-05:00</published><updated>2008-08-18T00:58:27.914-05:00</updated><title type='text'>How Do I Get On A Team?</title><summary type='text'>How Do I Get On A Team?                                  by Bryan "DrDogg" Dawson       August 12, 2008                               The annual combine and draft is the ultimate route to the CGS. That's where you can really show off your skills. The Championship Gaming Series has just concluded its second season in the US and around the world. The league has been in the greater public eye for </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/7945279130654941869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=7945279130654941869' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7945279130654941869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7945279130654941869'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/08/how-do-i-get-on-team.html' title='How Do I Get On A Team?'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-3890924163491392958</id><published>2008-08-02T15:27:00.001-05:00</published><updated>2008-08-02T15:31:52.880-05:00</updated><title type='text'>CGS Announces Pro-Am Division</title><summary type='text'>CGS Announces Pro-Am Division                                           Sign up here for free             Registration would normally be priced at $15, but CGS is waiving the fee as an introductory offer. That's right – Season 1 is FREE. Sign up now for more registration information and prizing alerts!Championship Gaming Series™ (CGS) has just announced the launch of the CGS Pro-Am Division, </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/3890924163491392958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=3890924163491392958' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3890924163491392958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3890924163491392958'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/08/cgs-announces-pro-am-division.html' title='CGS Announces Pro-Am Division'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-8233888283546424912</id><published>2008-06-25T23:58:00.006-05:00</published><updated>2008-06-26T01:26:15.457-05:00</updated><title type='text'>professional counter strike source players configs</title><summary type='text'>here  are some of the best css ( counter strike source)  players in the world personal css configs.all these people who use these configs are paid to play css.  i know that not all of them are here sowhen i get some more time i will post more configsNew York 3DJon "Juan" Mumm's css configunbindallbind "TAB" "+showscores"bind "ESCAPE" "cancelselect"bind "SPACE" "+jump"bind "'" "noclip"bind "," "</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/8233888283546424912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=8233888283546424912' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8233888283546424912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8233888283546424912'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/06/professional-counter-strike-source.html' title='professional counter strike source players configs'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-2627945865589324980</id><published>2008-06-25T23:08:00.004-05:00</published><updated>2008-06-25T23:52:06.073-05:00</updated><title type='text'>pro counter strike source cgs tip videos</title><summary type='text'>these are some pro tips / strat videos the cgs ( The Championship Gaming Series ) teams post on youtube. some of them are really good tips. a few of them are pretty obviouse to someone like me but i thought i would post them all anyway in one spot so you all can watch them enjoy.In this episode, Matt "Warden" Dickens shows you how he sets up a computer before each big LAN event. If you've </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/2627945865589324980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=2627945865589324980' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2627945865589324980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2627945865589324980'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/06/pro-counter-strike-source-cgs-tip.html' title='pro counter strike source cgs tip videos'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-8269134074627060865</id><published>2008-05-22T18:11:00.010-05:00</published><updated>2010-02-11T18:46:13.839-06:00</updated><title type='text'>deLiGHT's Muscle Memory</title><summary type='text'>deLiGHT's Muscle Memory

written by David "deLiGHT" Light 


DISCLAIMER:

The following may leave one more susceptible to RSI/CTD complications. "The term 'repetitive strain injury (RSI)' and 'cumulative trauma disorder (CTD)' mean the same thing - a muscle that has been used so frequently, doing the same motion, that it has become injured." - http://www.julstro.com/what_is_rsi.html

INTRODUCTION</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/8269134074627060865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=8269134074627060865' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8269134074627060865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8269134074627060865'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/05/delights-muscle-memory.html' title='deLiGHT&apos;s Muscle Memory'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-9188200001388036743</id><published>2008-04-22T23:35:00.001-05:00</published><updated>2008-04-22T23:38:20.018-05:00</updated><title type='text'>Exploit Handbook for Counter-Strike: Source</title><summary type='text'>The goal of this guide is to be used as a reference for concerns about legal and illegal actions in competitive play for Counter-Strike: Source. BASIC GAME PLAY EXPLOITS(Exploits concerning general game play and a basic description of what is legal and illegal.)BOMB PLANTING AND DEFUSALBomb PlantingAttempting to make the bomb undefusable by covering it with objects is ILLEGAL [ Examples: 1 ]As </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/9188200001388036743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=9188200001388036743' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/9188200001388036743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/9188200001388036743'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/04/exploit-handbook-for-counter-strike_6187.html' title='Exploit Handbook for Counter-Strike: Source'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-2392961771486409515</id><published>2008-03-28T22:05:00.001-05:00</published><updated>2008-03-28T22:08:29.972-05:00</updated><title type='text'>CAL Official IRC Guide</title><summary type='text'>1 How does it work?IRC, short for Internet Chat Relay, it is a massive network of text-based chat channels and users from all around the world.If you would like to find out more, click here.Where to get it?www.mirc.comPurpose of IRC in CALAs users from around the world can connect to one big network, this program is of much help to CAL as it can connect all of it's members. On IRC you will be </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/2392961771486409515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=2392961771486409515' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2392961771486409515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2392961771486409515'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/03/cal-official-irc-guide.html' title='CAL Official IRC Guide'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-5195966210021259263</id><published>2008-03-16T01:40:00.002-05:00</published><updated>2008-03-16T02:02:24.877-05:00</updated><title type='text'>AK / Colt Video tips</title><summary type='text'>ak /colt tips by HaZThe ak.it one of the hardest weapons to handlebut with the right techniques and practiceyou'll make the hard shots look easyi click slower or fast depending on the distance.its hard to get a decent shot with the ak but if youconcentrate on where the bullets are going you canadjust and hit your targets much easierthe colt is the most versatile weaponin the game the recoil is </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/5195966210021259263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=5195966210021259263' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/5195966210021259263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/5195966210021259263'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/03/ak-colt-video-tips.html' title='AK / Colt Video tips'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-1658459571551077</id><published>2008-03-14T20:49:00.004-05:00</published><updated>2008-03-14T21:00:00.191-05:00</updated><title type='text'>easy way to make strats for counter strike source and 1.6</title><summary type='text'>Here is a brief description of what CSStrat does.You can create animated strats for CS 1.6 and CS:S by placing player objects (CT or T), nades, bombs, etc on a map overview and give them a path to move. Setup timing for the movements and nades then you play it back like a movie. There are also options to export the strat as a video file using the video export option. The best part is the program </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/1658459571551077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=1658459571551077' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1658459571551077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1658459571551077'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/03/easy-way-to-make-strats-for-counter.html' title='easy way to make strats for counter strike source and 1.6'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_jAKdlVfsBY0/R9stPZfNXcI/AAAAAAAAAEc/fesye4tWTEQ/s72-c/csstrat01cl5.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-2756527110450743129</id><published>2008-03-08T01:41:00.001-06:00</published><updated>2008-03-08T01:43:54.805-06:00</updated><title type='text'>gaming computer building guide with parts list and links</title><summary type='text'>Part One: Initial Build~$600 BudgetCooler Master Centurion 5ASUS M2N-E nForce 570 UltraeVGA 8600GTS 256MB GDDR3SeaSonic 400W (34A Combined 12v)AMD X2 5000+ 2.6Ghz Black EditionG.Skill 2x1GB DDR2 800 (5-5-5-15)Hitachi Deskstar 160GB SATAIILite-On 20X DVD±RLINK @ $565.92Cooler Master Centurion 5Gigabyte P35 DS3LMSI 8600GT 256MB GDDR3SeaSonic 400W (34A Combined 12v)Intel C2D E6550 2.33GHzG.Skill </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/2756527110450743129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=2756527110450743129' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2756527110450743129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2756527110450743129'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/03/gaming-computer-building-guide-with.html' title='gaming computer building guide with parts list and links'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-1000956350985439760</id><published>2008-03-07T01:36:00.003-06:00</published><updated>2010-06-19T11:35:50.133-05:00</updated><title type='text'>CAL-Legal Source Tweaks (Casey's Config v2)</title><summary type='text'>CAL-Legal Source Tweaks
(Casey's Config v2)

The following is an updated version of Casey's Source tweaks. Problems with the previous config were automatically corrected by zBlock; however, as there currently is no zBlock available, an update to the config was necessary. The new version can be found below; it's entirely CAL-legal and we recommend you try it out, especially if you use any previous</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/1000956350985439760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=1000956350985439760' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1000956350985439760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1000956350985439760'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/03/cal-legal-source-tweaks-caseys-config.html' title='CAL-Legal Source Tweaks (Casey&apos;s Config v2)'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-6714446248813438947</id><published>2008-03-06T15:01:00.001-06:00</published><updated>2008-03-06T15:02:20.732-06:00</updated><title type='text'>the problem with professional esports</title><summary type='text'>The following article was not made in specificity towards any specific teams or players. They are the result of looking at the problem logically and factually and bear no ill-intent. Enjoy.In response to Singlecoil's article ("So you want to be a Pro?"), I can see no doubt that almost every fan will agree with the assessment. There is a problem inherent in amateur eSports, and "professional" </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/6714446248813438947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=6714446248813438947' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/6714446248813438947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/6714446248813438947'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/03/problem-with-professional-esports.html' title='the problem with professional esports'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-294680644045916815</id><published>2008-02-25T12:05:00.004-06:00</published><updated>2008-02-25T12:48:12.753-06:00</updated><title type='text'>Counter Strike Source Binding guide</title><summary type='text'>&lt;!--sizec--&gt;&lt;!--/sizec--&gt;Buying things at the beginning of a match can be a flurry of numbers hit, or a very slow process. Possibly even a deadly process if you are Terrorists on Dust 2. Binding greatly speeds this process up, as you only need to hit a single key to buy what you want. It doesn’t take very long to set up, and all you need to watch out for is that your fingers do not slip while </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/294680644045916815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=294680644045916815' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/294680644045916815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/294680644045916815'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/counter-strike-source-binding-guide.html' title='Counter Strike Source Binding guide'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-2630402969913543279</id><published>2008-02-22T02:19:00.003-06:00</published><updated>2008-03-02T22:52:17.132-06:00</updated><title type='text'>playing with Consistency in counter strike source and 1.6</title><summary type='text'> I’ve always been curious about the consistency of players, and how we can go from outstanding to just plain miserable within the space of a few rounds. I myself have been a helpless victim of this for as long as I can remember, and am trying to figure out what it is that makes me play on top form.Everybody is affected by consistency in some way, but the gamers who are most affected by </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/2630402969913543279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=2630402969913543279' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2630402969913543279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2630402969913543279'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/consistency.html' title='playing with Consistency in counter strike source and 1.6'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-7471407891757894827</id><published>2008-02-22T01:58:00.005-06:00</published><updated>2008-02-22T02:12:37.629-06:00</updated><title type='text'>CAL Beginner's Guide</title><summary type='text'>Please beware that this guide was created back in 2005 and some things may be out of date. This guide does not = the rules so please make sure you read the rules carefully and take this guide as a guideline only.Introduction:I have been in CAL for quite some time and over the years I have noticed that no matter how well the information is presented some people still do not find the information </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/7471407891757894827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=7471407891757894827' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7471407891757894827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7471407891757894827'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/cal-beginners-guide.html' title='CAL Beginner&apos;s Guide'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-823181634271687334</id><published>2008-02-18T00:45:00.003-06:00</published><updated>2008-03-02T22:57:26.047-06:00</updated><title type='text'>Guide to Practice Time for counter strike source and 1.6</title><summary type='text'>One problem with many non-professional teams is establishing a disciplinary way for team practicing. Teams often sit in ventrilo until there are 5 players and scrim. Other teams have a strict team practice schedule in which no one ever shows up to. Then there are some who gather everyone to practice prior to match nights, and hope they do well.There is no way to improve your team without practice</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/823181634271687334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=823181634271687334' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/823181634271687334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/823181634271687334'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/guide-to-practice-time-for-css-and-cs.html' title='Guide to Practice Time for counter strike source and 1.6'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-5637600254680821937</id><published>2008-02-14T15:03:00.001-06:00</published><updated>2008-02-14T15:06:38.381-06:00</updated><title type='text'>CS:S Mouse Optimization Guide</title><summary type='text'>There seems to be a fair amount of misunderstanding about mouse related concepts like resolution, in game sensitivity, acceleration, USB report rates, Windows settings, etcetera.I have created this guide to give comprehensive information on about how to make whatever mouse you currently have, provide the best response, control and smoothness in Counter-Strike: Source. Although this is </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/5637600254680821937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=5637600254680821937' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/5637600254680821937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/5637600254680821937'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/css-mouse-optimization-guide.html' title='CS:S Mouse Optimization Guide'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-6155074809954151031</id><published>2008-02-14T14:53:00.003-06:00</published><updated>2010-06-16T15:01:33.498-05:00</updated><title type='text'>the mental side of competitive counter strike source and 1.6</title><summary type='text'>Most of the people I've come to know over the past five years of my life have all considered Counter-Strike to be completely based on skills, experience, and intelligence. There is a fourth element to the factor of a great player -- temperament. It seems fairly obvious to just state: "Don't play on a team with a Hot Head." but with this article, I hope to explain to everyone the importance of </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/6155074809954151031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=6155074809954151031' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/6155074809954151031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/6155074809954151031'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/mental-side-of-competitive-css-counter.html' title='the mental side of competitive counter strike source and 1.6'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-7510343628655937830</id><published>2008-02-13T23:19:00.002-06:00</published><updated>2008-03-02T23:07:11.164-06:00</updated><title type='text'>Anticipating the Unexpected when playing counter strike source and 1.6</title><summary type='text'>Let’s say that you have created some really cool new strats for your team to use in your upcoming match this week. At the beginning of practice, you show your team your new strategies. Everybody understands their positions, where to flash, and when to take the site. You guys dry run the strategy a little bit and everything looks good. In your mind, you can’t help but think “man…how could anybody </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/7510343628655937830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=7510343628655937830' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7510343628655937830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7510343628655937830'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/anticipating-unexpected.html' title='Anticipating the Unexpected when playing counter strike source and 1.6'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-3440132332387074634</id><published>2008-02-11T13:54:00.001-06:00</published><updated>2010-06-16T15:14:20.703-05:00</updated><title type='text'>jittery mouse? cpl mouse fix may be the solution</title><summary type='text'>what does it do?:


cpl mouse fix is a registry file that disables mouse acceleration in windows xp


example you may want move your mouse/cross hair to someones head in counter strike source

well xp's mouse acceleration has another idea and it moves it somewhere else

you can see how that would be a problem in counter strike source or cs 1.6
this mouse fix is used by allot of pro cs:s and cs </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/3440132332387074634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=3440132332387074634' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3440132332387074634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3440132332387074634'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/jittery-mouse-cpl-mouse-fix-may-be.html' title='jittery mouse? cpl mouse fix may be the solution'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-4167791442046636042</id><published>2008-02-08T23:52:00.000-06:00</published><updated>2008-02-09T00:13:09.983-06:00</updated><title type='text'>bunny hop script guide with video</title><summary type='text'>Learning to Bunny Hop?Basics (Before you Start):(1) Bind Mousewheel to Jump...NOTE:: THIS IS NOT A BUNNYHOP SCRIPT. THIS IS A BIND, WHICH BINDS YOUR MOUSWHEEL TO JUMP. THAT IS ALL.Code://bhopalias bhop "bind mwheeldown +jump; bind mwheelup +jump; bind Space +jump; bind ALT norm"alias norm "bind mwheeldown invprev; bind mwheelup invnext; bind Space +jump; bind ALT bhop"bind "ALT" "bhop"This bind </summary><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=7a9f7980be33290a&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/4167791442046636042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=4167791442046636042' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/4167791442046636042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/4167791442046636042'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/bunny-hop-script-guide-with-video.html' title='bunny hop script guide with video'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-6272357550943121754</id><published>2008-02-07T11:08:00.000-06:00</published><updated>2008-02-07T14:09:39.355-06:00</updated><title type='text'>bunny hopping tutorial video</title><summary type='text'>this tutorial on bunny hopping is very well made and easy to followit also shows you  the binds required for the bunnyhop and has a little digram on the bottom of the video so you can get the timing down.




</summary><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=f3dceb75c49c855d&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/6272357550943121754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=6272357550943121754' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/6272357550943121754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/6272357550943121754'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/bunny-hopping-tutorial-video.html' title='bunny hopping tutorial video'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-3673419712886018056</id><published>2008-02-04T14:00:00.001-06:00</published><updated>2008-02-23T23:43:36.973-06:00</updated><title type='text'>cs:s weapon spray patterns with pictures</title><summary type='text'>What Is Weapon SprayWeapon spray is a term used for when you fire repeated rounds from a gun &amp; spray fire in a direction. By holding down the fire button and aiming straight the recoil from the weapon produces a spray of fire which hits around the target or cross hair in this case. The more recoil on a weapon the more spray is produced and this is where I come in... Unknown to many, CSS has built</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/3673419712886018056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=3673419712886018056' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3673419712886018056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3673419712886018056'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/css-weapon-spray-patterns-with-pictures.html' title='cs:s weapon spray patterns with pictures'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-4565531538442470449</id><published>2008-02-02T22:41:00.000-06:00</published><updated>2008-02-02T22:45:59.278-06:00</updated><title type='text'>How not to be clutched ( a guide for counter strike source and 1.6 )</title><summary type='text'>Now, since clutching relied on breaking up the other team into smaller, killable chunks, anti clutching will obviously be focused on sticking together.An example of what not to do, from a scrim I played yesterday:On contra, we rushed b and took the site, but everyone died but gambino. 1v4, he killed a guy coming from plank, had 2 seconds to turn around and kill another guy coming from spawn, had </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/4565531538442470449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=4565531538442470449' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/4565531538442470449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/4565531538442470449'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/how-not-to-be-clutched-guide-for.html' title='How not to be clutched ( a guide for counter strike source and 1.6 )'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-3452465580773872303</id><published>2008-02-02T22:38:00.002-06:00</published><updated>2008-02-14T02:03:53.782-06:00</updated><title type='text'>How to clutch (a guide for counter strike source and 1.6)</title><summary type='text'> The ability to clutch is an important one. Winning a 1v2 or a 2v4 not only gives your team an additional round and extra money, but it can also be very demoralizing. Many teams will fall apart after losing a 1v3, while your own team will be inspired to play harder.For this writeup, I am going to focus on how to clutch. How to prevent being clutched is just as important, but would require more </summary><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=80b0eb312b62f0ef&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/3452465580773872303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=3452465580773872303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3452465580773872303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3452465580773872303'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/how-to-clutch-guide-for-counter-strike_6399.html' title='How to clutch (a guide for counter strike source and 1.6)'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-3237202349810111929</id><published>2008-02-02T22:30:00.000-06:00</published><updated>2008-02-02T22:31:48.206-06:00</updated><title type='text'>teamwork guide for css and cs 1.6</title><summary type='text'>How well do you know your teammates? Do you know their first names? Would you feel comfortable lending one of them $20? How well do you get along with them?Teamwork is what separates the CAL-i from the CAL-m, the pug team from the new CAL-o superstars. Most teams in source have crappy teamwork, relying instead on their aim to carry them through a match. But aim can only carry you so far, and </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/3237202349810111929/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=3237202349810111929' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3237202349810111929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3237202349810111929'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/teamwork-guide-for-css-and-cs-16.html' title='teamwork guide for css and cs 1.6'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-3210871691055937656</id><published>2008-02-02T22:26:00.001-06:00</published><updated>2008-03-02T23:03:43.119-06:00</updated><title type='text'>Visualizing and shooting guide for counter strike source and 1.6</title><summary type='text'>“Visualization is also referred to as guided imagery, or the process of creating a scene in the athlete's mind of what she wants to happen. An athlete will create images, like pictures or movies, that recreate her best performances, or she will envision a desired outcome. While imagining these scenarios, the athlete actually imagines every detail and the way it feels to perform just the way she </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/3210871691055937656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=3210871691055937656' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3210871691055937656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3210871691055937656'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/visualizing-and-shooting-guide-css-and.html' title='Visualizing and shooting guide for counter strike source and 1.6'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-3385525142105809533</id><published>2008-02-02T13:33:00.000-06:00</published><updated>2008-02-02T13:36:31.800-06:00</updated><title type='text'>What is a good effective practice schedule? For an individual player..</title><summary type='text'>What is a good effective practice schedule? For an individual player..  This is a very good question, though a lot of it will depend on how much time you have available, what your goal is and what said player needs to improve upon. The topic of individual improvement has a lot to do with aiming, but I really don't want to get into that right now, so I wont go over the specifics but instead I'll </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/3385525142105809533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=3385525142105809533' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3385525142105809533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3385525142105809533'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/what-is-good-effective-practice.html' title='What is a good effective practice schedule? For an individual player..'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-1069636106996254173</id><published>2008-02-01T00:16:00.002-06:00</published><updated>2010-06-16T20:42:16.616-05:00</updated><title type='text'>Complete high quality counter strike source Movie Making Guide</title><summary type='text'>Table of Contents:
----------------------------------------------
1. Movie Config
2. HQ Movie Files
3. Before You Get Started
A. Separate CSS Icons
B. Enabling Visible File Extensions
C. Windows Sound Settings
D. Video Card Driver Settings
--Nvidia
--ATI
4. Encoding and Compiling Files Section
-Includes Links to All Freeware:
--VirtualDub
--Windows Media Encoder
--HuffYUV
--VLC Media Player (x264</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/1069636106996254173/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=1069636106996254173' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1069636106996254173'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1069636106996254173'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/02/complete-high-quality-css-movie-guide_01.html' title='Complete high quality counter strike source Movie Making Guide'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-2047727380842020882</id><published>2008-01-31T23:39:00.000-06:00</published><updated>2008-02-07T10:54:47.808-06:00</updated><title type='text'>guide to bunny hopping (tutorial with demo)</title><summary type='text'>about the hopbunny hopping is a "built in" "feature" in half-life causedby the physics that have been programmed to make thegame realistic. yes' i know hopping around like a crazy foolisn't realistic, but it has to be possible for everything else inthe game to be. some folks think that the bunny hop is a cheat, butanyone that has played half-life for a while knows that it isa "normal" physic of </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/2047727380842020882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=2047727380842020882' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2047727380842020882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2047727380842020882'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/guide-to-bunny-hopping-with-demo.html' title='guide to bunny hopping (tutorial with demo)'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-7739777828973407264</id><published>2008-01-31T15:08:00.003-06:00</published><updated>2010-06-16T21:50:28.381-05:00</updated><title type='text'>awp mid doors pick Spots for de_dust2.</title><summary type='text'>Awp


The AWP is a weapon that decides the match. You want to use everything about the AWP to your advantage, whenever possible. For example, it's price tag. If you know you have no chance of winning the round, but a dead teammate's AWP is nearby, you can pick that up and run away, and give it to your teammate the next round. By doing this you have saved money in that A, you didn't die, giving up</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/7739777828973407264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=7739777828973407264' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7739777828973407264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7739777828973407264'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/awp-gap-shots-for-dedust2.html' title='awp mid doors pick Spots for de_dust2.'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_jAKdlVfsBY0/TBmJY_L6ZcI/AAAAAAAAALE/bBYGcu01qXQ/s72-c/screenshot+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-7297659965378015298</id><published>2008-01-31T14:50:00.000-06:00</published><updated>2008-01-31T14:56:24.815-06:00</updated><title type='text'>The Physical side of Counter Strike</title><summary type='text'>this article examines the physical aspects of engaging in competitive Counter Strike. Although there is no immediate connection between grueling physical exertion and computer game play (excluding the kids that play DDR at Mach-4 in the mall of course), there is a connection between sound physical health and sound mental health, and both (yes both) are necessary to perform at your highest </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/7297659965378015298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=7297659965378015298' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7297659965378015298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7297659965378015298'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/physical-side-of-counter-strike.html' title='The Physical side of Counter Strike'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-732371559724498376</id><published>2008-01-25T12:17:00.000-06:00</published><updated>2008-01-25T12:18:32.412-06:00</updated><title type='text'>Advanced Strategies Part Two: Being a coordinated team.</title><summary type='text'>Advanced StrategiesPart Two: Being a coordinated team.Being an unpredictable player and team:So you have most likely scrimmed teams in which you can predict what they're doing exactly every round. This is due to inexperienced players. Irene Sutrik said “An unpredictable man, is a good man.” This relates to counter-strike in a strategic way. Think about it, a player pushs B and picks off 2 of your</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/732371559724498376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=732371559724498376' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/732371559724498376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/732371559724498376'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/advanced-strategies-part-two-being_25.html' title='Advanced Strategies Part Two: Being a coordinated team.'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-1683305186925957055</id><published>2008-01-25T11:42:00.001-06:00</published><updated>2008-03-02T23:09:12.698-06:00</updated><title type='text'>Advanced Strategies for CT de_dust2 for counter strike source and 1.6</title><summary type='text'>CT –Pistol Round:Most professional teams play it by spawn and have a basic setup. The strategy I’ve always used is a defensive long, 1 agro short, 2 middle, 1 b defensive. The main goal for the CT is to get the players low by using grenades and slow down rushes with flashes. (The basic buy is Defuse Kit + Nade + Flash)Long Player – Picks and counts players as they enter ct side of long. Makes a </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/1683305186925957055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=1683305186925957055' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1683305186925957055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1683305186925957055'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/advanced-strategies-for-ct-dedust2.html' title='Advanced Strategies for CT de_dust2 for counter strike source and 1.6'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-2345637404637146867</id><published>2008-01-23T11:09:00.001-06:00</published><updated>2008-03-02T22:50:57.300-06:00</updated><title type='text'>terrorist side strategy guide for counter strike source and 1.6</title><summary type='text'>Good Strategy: Going into a match or scrim you need to have a good game plan. I would suggest having a solid pistol round strategy, 4-6 gun round strategies, 1-2 Save/Eco round strategies, and 1 anti eco round strategy. By having all of these strategies well practiced, your team will be ready for every single round of the Terrorist side of the match. Also, try not to make your strategies too </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/2345637404637146867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=2345637404637146867' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2345637404637146867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/2345637404637146867'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/t-side-strat-guide-for-counter-strike.html' title='terrorist side strategy guide for counter strike source and 1.6'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-8908126276631243679</id><published>2008-01-23T11:05:00.000-06:00</published><updated>2008-01-23T11:13:28.176-06:00</updated><title type='text'>ct side strat guide for counter strike source</title><summary type='text'>Their are a few aspects to a team that makes the team strong on the Counter-Terrorist side of a match or scrim. One of these keys is good, efficient communication. One important part of this is making efficient and specific calls over ventrilo. You want to try to call the number of enemies guns used by the enemies, and specific locations of the enemies with as little words as possible. One huge </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/8908126276631243679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=8908126276631243679' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8908126276631243679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8908126276631243679'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/ct-side-guide-for-counter-strike-source.html' title='ct side strat guide for counter strike source'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-7951335621029273692</id><published>2008-01-20T13:30:00.000-06:00</published><updated>2008-01-20T13:32:27.274-06:00</updated><title type='text'>more console commands for better fps / frames per second</title><summary type='text'>these settings i put up for people who want better fps but don't like the look of casey's config in game you can read the discription of the console commands below and pick and choose what you want or don't want or just what ever gives you better fpsSetting   Comment      cl_ragdoll_physics_enable 0   Makes the models disappear once they are killed; saves CPU from rendering death animations      </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/7951335621029273692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=7951335621029273692' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7951335621029273692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/7951335621029273692'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/more-console-commands-for-better-fps.html' title='more console commands for better fps / frames per second'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-244600501900560773</id><published>2008-01-20T00:57:00.000-06:00</published><updated>2008-02-03T21:47:18.229-06:00</updated><title type='text'>getting shitty fps and lag ? casey's config to the rescue</title><summary type='text'>this config will disable all the crap you don't need in css i gained about 32 frames per second just from this config. make a text file and name it casey then copy and paste the text below into the text file you just made and change the file extension from .txt to .cfg// Casey's Source Config// Updated 4/18/06// _Set netcode settings_// _adjusts hitboxes and netcode settings for optimal </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/244600501900560773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=244600501900560773' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/244600501900560773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/244600501900560773'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/getting-shitty-fps-and-lag-caseys.html' title='getting shitty fps and lag ? casey&apos;s config to the rescue'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-3048658000364291961</id><published>2008-01-20T00:18:00.000-06:00</published><updated>2008-01-20T00:32:32.778-06:00</updated><title type='text'>part 2: ways to make you a better  player individually and as a team</title><summary type='text'>Learn the maps Knowing the maps can give you a huge advantage over the other team. Know the angles and the timing to choke points. Also try to find creative ways to flash and smoke certain parts of the map By knowing the maps, you will also know where some good places to hide are and where some the Counter-Terrorist/Terrorist might be hiding as well.Learn the money system: Knowing or suspecting </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/3048658000364291961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=3048658000364291961' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3048658000364291961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/3048658000364291961'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/few-tips-to-make-you-better-css-player_20.html' title='part 2: ways to make you a better  player individually and as a team'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-5791728688874772702</id><published>2008-01-20T00:02:00.000-06:00</published><updated>2008-01-20T00:31:40.777-06:00</updated><title type='text'>part 1: ways to make you a better  player individually and as a team</title><summary type='text'>a few tips to make you a better css player individually and as a teamfirst off Watch Demos One thing that will help you and your team to improve is to watch demos Before a match it is always helpful to watch a demo of a top team. By doing this you can see how the pros play the CT position you would be playing and how the pros approach Terrorist side. Also after the match is over, it is also </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/5791728688874772702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=5791728688874772702' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/5791728688874772702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/5791728688874772702'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/few-tips-to-make-you-better-css-player.html' title='part 1: ways to make you a better  player individually and as a team'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-6358982122015491828</id><published>2008-01-18T17:14:00.000-06:00</published><updated>2008-01-18T17:24:04.709-06:00</updated><title type='text'>neat little trick for learing spray patterns in counter strike source</title><summary type='text'>this neat little trick that not many people know about. will help you learn the spray /recoil patterns of the guns /weapons in counter strike source.make your own server then type these console commands into console sv_cheats 1sv_showimpacts 1now when you shoot something in counter strike a red square will appear for 5 or 6 seconds showing you where you hitthis is great for practicing how to </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/6358982122015491828/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=6358982122015491828' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/6358982122015491828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/6358982122015491828'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/neat-little-trick-for-learing-spray.html' title='neat little trick for learing spray patterns in counter strike source'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-1503923192240160394</id><published>2008-01-18T12:12:00.000-06:00</published><updated>2008-01-19T13:50:43.400-06:00</updated><title type='text'>grenade throwing practice strategy's  for counter strike source.</title><summary type='text'>i am not going to go into great detail on any one counter strike map but what i am going to do is show you some tips and console commands if used properly can in time make you better at throwing grenades in counter strike source."first mistake i see people doing most of the time is dying with 2 or 3 undetonatedgrenades they just run out get killed without throwing one damn grenade" first start up</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/1503923192240160394/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=1503923192240160394' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1503923192240160394'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/1503923192240160394'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/grenade-throwing-practice-strategys-for.html' title='grenade throwing practice strategy&apos;s  for counter strike source.'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-6939468123946165981</id><published>2008-01-17T22:50:00.000-06:00</published><updated>2008-01-17T23:02:31.831-06:00</updated><title type='text'>effective clan / team communication in scrims</title><summary type='text'>i get this question a lot now days "my team can't communicate worth tits on a boar hog. we always make wrong calls on the amount of enemy's we see. and we always end up going to the wrong bomb site and we over rotate almost always resulting in us losing the round because we didn't defuse the bomb in time." First off you should show your team the "proper" way to make calls. In my opinion the best </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/6939468123946165981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=6939468123946165981' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/6939468123946165981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/6939468123946165981'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/effective-clan-team-communication-in.html' title='effective clan / team communication in scrims'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-5950924818088200531</id><published>2008-01-16T22:40:00.004-06:00</published><updated>2010-06-16T03:22:17.298-05:00</updated><title type='text'>all counter strike source console commands cvars  complete list css</title><summary type='text'>The following list is comprised of console commands common to all Source-engine  games. 

 Table of Contents Commands are sorted alphabetically: A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
 Note:Commands with "Yes" in "Cheat?" column require sv_cheats  1 to be active before working.
 Commands starting with letter "A" 
 Command Default Cheat? Help Text 
 _fov0
</summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/5950924818088200531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=5950924818088200531' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/5950924818088200531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/5950924818088200531'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/console-commands-cvars-complete-list.html' title='all counter strike source console commands cvars  complete list css'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8367199126699125085.post-8699787844270989648</id><published>2008-01-16T01:36:00.000-06:00</published><updated>2008-01-17T02:48:58.427-06:00</updated><title type='text'>making your awp shots hit or register better</title><summary type='text'>if there is one thing i get tired of hearing in a scrim or scrimmage it's this."omg wtf there is no reg or registration in this server my crosshair was rite on his head."well your crosshair may have indeed been on the enemy's head.but as far as the game code is concerned you may have missed by a mileso what i am going to do is show you how to make you awp shot's register or reg betterthese tips </summary><link rel='replies' type='application/atom+xml' href='http://counterstrikesourcetactics.blogspot.com/feeds/8699787844270989648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8367199126699125085&amp;postID=8699787844270989648' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8699787844270989648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8367199126699125085/posts/default/8699787844270989648'/><link rel='alternate' type='text/html' href='http://counterstrikesourcetactics.blogspot.com/2008/01/making-your-awp-shots-hit-or-register.html' title='making your awp shots hit or register better'/><author><name>skoal</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
