Monday, August 18, 2008

How Do I Get On A Team?

How Do I Get On A Team?
by Bryan "DrDogg" Dawson

August 12, 2008

The annual combine and draft is the ultimate route to the CGS. That's where you can really show off your skills.

The Championship Gaming Series has just concluded its second season in the US and around the world. The league has been in the greater public eye for well over a year now, and with the increased exposure comes new fans that aren't quite sure how a player makes it into the league. There's a FAQ on the main site that explains everything, along with a plethora of forum posts that have posed some variation of the question at hand; all of which explain how you get into the league. Despite all of this, people still ask, so it is time to let everyone know exactly how to join the North American pros when the 2009 season rolls around. Teams outside of the US are selected under slightly different procedure, which will be announced in a future article.

Franchise Explanation

Before we get into what it takes to become a professional gamer in the CGS, we must first look at the format of the league. The CGS is comprised of multiple teams, each representing a specific city. The teams are composed of 10 players across four games. There are five Counter-Strike: Source players, two Dead or Alive 4 players (one male and one female), one FIFA player, and two FORZA Motorsport 2 players. While the official games for next season have yet to be announced, it's safe to say the general team structure will remain the same.
You have to be 18 or older to be in CGS. There's no way around it.

Age Restriction

First and foremost, the CGS pays its cyberathletes an annual salary. This salary comes with specific contractual obligations. Based on the contract law to which CGS adheres, all players are required to be 18 years of age or older. Obviously, this means if you are under 18, you will not be permitted to enter the league. Players must submit a government-issued ID at the Combine. Rather than going through all the trouble of trying to fake your way to the event, use the extra years to hone your gaming skills, and turn everybody's head when you are eligible. It will be worth the wait.


For the 2008 season there were quite a few people that were displeased because the Combine seemed to spring up out of nowhere, giving most people less than two months warning and little time to prepare. For the 2009 season the CGS will hold various qualifiers that will allow players to participate in preparatory competition prior to the 2009 Combine. Full details on qualifiers for next season will be released soon.


If you and your teammates meet the age requirements, the recently launched CGS Pro-Am division is one way to get your Counter-Strike: Source team noticed and into the 2009 Combine. The Pro-Am is an online competition featuring three games, one of which is Counter-Strike Source, though winning does not guarantee you or your team anything other than participation in the 2009 Combine (and applicable prizes). Think of it as an extended qualifier that provides GMs a chance to see what you can do before you even get to the Combine. The top teams coming out of the Pro-Am will duke it out in competition at the 2009 Combine, where the GMs will be looking at the team to see if there's any talent they can pull. Performing well in the Pro-Am is another chance to get your name recognized in the community and, more importantly, by the GMs.


Challenge matches give GMs a chance to watch you under pressure.
The annual Combine is the final opportunity for hopeful gamers to display their talents to GMs. It's a live event, unlike Pro-Am, and the specifics will be announced at a later date.
For now, think of the Combine as both a tournament and a platform to prove your worth. During the event, participants will compete in a traditional tournament for their individual game. While it is unlikely that a Combine winner would not be drafted, winning your game at the Combine is not enough to guarantee you anything other than the attention of the GMs. There are no guarantees, just like winning a High School baseball tournament doesn't mean the Chicago Cubs will come knocking on your door.
In addition to the traditional tournament held at the Combine, there are also Challenge Matches. Competitors in these matches are hand-picked by the GMs to see how two specific players or teams compete against one another. If you're called up for a Challenge Match, that almost always means that a GM has their eye on you and wants to see what you can do under pressure.


As for the process of joining a team, you cannot sponsor your own CGS team and the only way to get on a CGS franchise is to be drafted by one of the GMs at the annual Combine event.
The CGS North America draft takes place at the Combine. This is where the GMs decide who will be added to their team and who will go home without a CGS contract. By the time the draft comes around, there isn't much more you can do to increase your chances of landing a spot on a CGS franchise. You've had the Pro-Am and/or qualifying events, the Combine, and possibly Challenge Matches. More importantly, you've likely had years of preparation. The draft is, hopefully, where all that hard work pays off in the form of a spot on one of the six North American Franchises. If your name is called, your dreams come true. If not, then it's back to the drawing board.
Being drafted is the only way to join one of the six North American CGS teams.
Getting drafted could be a gamer's proudest moment to date.

More than Skill

One thing to keep in mind is that the Championship Gaming Series is not just another gaming league. The GMs want the best players on their team, but it takes more than raw talent to be competitive in the CGS. When you get on a CGS team, you're no longer playing for yourself or for your Counter-Strike team. You become a part of a 10-player unit that must work together if it wants to succeed. That means a few things. As an example, you have to care about how well your FIFA player does just as much as you care about your own performance. If you'd prefer to chase girls (or guys) rather than practice during the season, it effects more than just you-and the same goes if you can't handle the pressures of performing to the best of your ability in front of a live audience on national television, with blazing hot lights and invasive cameras in your face. If you really want to be drafted, there's a lot more to it than just being good at the game you play.
Hopefully this has been an insightful read for those striving to get into the CGS in 2009 and beyond. At the very least this should cease the numerous forum posts that spring up on a near daily basis. The Pro-Am will be shifting into high gear very soon, with details to follow on the 2009 Qualifiers, Combine, and Draft.


Saturday, August 2, 2008

CGS Announces Pro-Am Division

CGS Announces Pro-Am Division

Sign up here for free

Registration would normally be priced at $15, but CGS is waiving the fee as an introductory offer. That's right – Season 1 is FREE. Sign up now for more registration information and prizing alerts!

Championship Gaming Series™ (CGS) has just announced the launch of the CGS Pro-Am Division, which will include the addition of two new Pro-Am games for online competition, Valve’s Counter-Strike® 1.6 and Team Fortress® 2. The new CGS Pro-Am Division dramatically expands the opportunities for amateur and professional gamers to participate in CGS competitions.
CGS Pro-Am will launch in North America and Europe in August 2008, with players competing on CGS game servers, online. The top two CGS Pro-Am finishers in those two games in each region will receive top seeding and travel packages to compete in the Counter-Strike® 1.6 and Team Fortress® 2 showdown during the CGS 2009 North America Combine. The CGS 2009 North America Combine will showcase Counter-Strike® 1.6 and Team Fortress® 2 tournaments with North American and European players competing for a total prize purse of more than $50,000, plus additional prizes.
“The CGS Pro-Am Division is a critical step in the league’s continuing evolution and the growth of our worldwide audience,” said CGS Commissioner and CEO Andy Reif, “Now amateur players are going to have a chance to step up and play against the very best pros in the world. We are also going to keep expanding the opportunities for gamers to play in CGS by adding more Pro-Am games and more competitions with our partners.”
“Every gamer wants to see the dream match-ups between their favorite teams,” said Marcus “DJ Wheat” Graham, CGS Senior Producer, Online and internationally-recognized eSports broadcaster. “The CGS Pro-Am Division is going to help make those matches a reality. From a programming perspective, it’ll be fantastic to see CGS pros going head-to-head with other teams showcasing their talent. We’ll also finally see a unification of Counter-Strike players, as CGS pros will have an opportunity to play Counter-Strike 1.6.”
More information, details, and rules will be available soon at Registration for the CGS Pro-Am Division commences in July, 2008.