Wednesday, September 24, 2008

Counter-Strike Commands Listing

this is a complete list of commands (console commands) for Counter-Strike 1.6

looking for a certain command?. hit the ctrl + f key to search for it

Command / Variable Name Who Uses It? General Category Description
+attack client player primary fire
+attack2 client player secondary fire - special action (zoom, burst fire, silencer)
+back client player move backwards
+duck client player crouches
+forward client player moves forward
+jump client player jumps
+klook client player enables the keyboard to look around
+left client player strafes left
+lookdown client player looks down
+lookup client player looks up
+mlook client mouse enables mouse to look around
+movedown client player moves player down - *climbing down a ladder, swimming down
+moveleft client player strafes left
+moveright client player strafes right
+moveup client player moves player up - *climbing up a ladder, swimming up
+reload client player reloads current weapon
+right client player strafes right
+showscores client player shows player scores and pings
+speed client player forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe client player strafe modifier - while this is held down, use direction keys to strafe in different directions
+use client player uses an item- such as a button, machine gun, etc.
adjust_crosshair client player Use to change crosshair color
alias "cmd1; cmd2" client player binds commands together in an alias to perform mutiple tasks at the hit of one button
allowupload client uploading/ downloading toggles the uploading of local decals and models to the server on/off
ambient_fade 100 client audio sets the distance at which ambient sounds fade away
ambient_level 0.300 client audio sets the sound level for ambient sounds
appenddemo client demo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
bind client player combines a with a command or alias
bottomcolor 6 client player sets the bottom color of the player model
brightness 1 client video enables glare reduction - *the higher the value, the brighter it gets
buy client player This opens the Buy Menu
buyequip client player This opens the Buy Equipment Menu
buyammo1 client player This buys one primary magazine or clip
buyammo2 client player This buys one pistol clip
cancelselect client player cancels selection
chooseteam client player displays the team change menu
cl_allowdownload 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey 0.670 client player sets the speed that the direction keys change the view angle
cl_backspeed 400 client player sets the backup speed of a player - number can only go as fast as a particular server allows
cl_bob 0.010 client player sets the amount that the view bobs while the player is running
cl_bobcycle 0.800 client player sets how frequently the view of a player bobs while running
cl_bobup 0.500 client player sets the amount that the view of a player bobs while running
cl_download_ingame 0 client uploading/ downloading toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
cl_forwardspeed 400 client player sets the forward speed of a player - *can only go as fast as the server allows
cl_gaitestimation 1 client player enables estimated player stepping motion
cl_hidefrags client player Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show
cl_gg 0 client player toggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodels client player toggles higer quality player models - * 1 is 'on', 0 is 'off'
cl_messages client player shows server messages
cl_movespeedkey 0.300 client player sets movement speed for keyboard use
cl_nopred 0 client player toggles client-side prediction - * 1 is 'on', 0 is 'off'
cl_observercrosshair client player set to 1 to enable crosshairs in Observer mode, 0 to disable
cl_pitchdown client player sets the maximum angle to look down - *default is 89
cl_pitchspeed 225 client player sets the speed at which the pitch changes
cl_pitchup client player sets the maximum angle to look up - *default is 89
cl_showfps 1 client player This shows your FPS, default is 0 off, and 1 is on. Better than netgraph for saving FPS
cl_shownet 0 client player toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
cl_slist 10 client player sets the number of servers in the serverlist
cl_solid_players 1 client player toggles solid player models - * 1 is 'on', 0 is 'off'
cl_upspeed 320 client player sets the speed of a player when he climbs up
cl_waterdist 4 client player sets the underwater distance
cl_yawspeed 210 client player sets the turning speed - * only will go as fast as a server allows
clear client player clears the console screen
cmd client player can use this in conjunction with a command
cmdlist client/ server all lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile
concolor "XXX XXX XXX" client player changes the color of your HUD, where the XXX is a value from 0-255
connect client player connects to a server with the used ip address
cvarlist client/ server all lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename
developer 0 mod authors developers toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
disconnect client player disconnects a player from a server
drawradar client player This shows your friendly radar; "hideradar" hides it
drop client player This drops whatever is in your hands at the time you use it
echo "message" client player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
enableconsole client player enables the console screen
escape client player acts as key by hiding the console and cancelling selections
exec client/ server all executes a script of .cfg file
exit client/ server all closes a game or dedicated server program to windows without confirmation
fakelag 0 client player simulates lag - * the higher the number, the more simulated lag
fakeloss 0 client player simulates packet loss - * the higher the value, the more simulated packet loss
fastsprites X client player x=0:regular smoke grenade,1:simple smoke grenade(default),2:very simple smoke grenade
force_centerview client player forces the player's view to look straight ahead
fps_lan client player sets the maximum framerate on a LAN game
fps_modem client player sets the maximum framerate in an internet game
fps_single client player sets the maximum framerate in a single playergame
fullinfo displays user information
fullserverinfo displays server information
gamma 3 client video sets the gamma level
getcertificate client player gets certificate from WON
getsv client player lists each server's ip address and the total number of servers
gl_alphamin 0.250 client video sets the minimum alpha blending level
gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1
gl_cull 1 client video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip 0 client video toggles reversed rendering order for D3D
gl_dither 1 client video toggles dithering - * 1 is 'on', 0 is 'off'
gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0 client video toggles light holes - * 1 is 'on', 0 is 'off'
gl_max_size 256 client video sets the maximum texture size
gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
gl_overbright 0 client video toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0 client video toggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality
gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality
gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems
gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality
gl_smoothmodels 0 client video toggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texels client video reports the number of texels uploaded to the video card
gl_texsort 0 client video toggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_zmax 4096 client video sets the maximum size for the Z-Buffer
gl_ztrick 1 client video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
graphheight 64 client player sets the height of the r_netgraph display
graphhigh 512 client player sets the maximum value of the r_netgraph display
graphmean 1 client player sets the mean value of the r_netgraph display
graphmedian 128 client player sets the median value of the r_netgraph display
hideconsole client player hides the console
hideradar client player hides the radar
hisound 1 client audio toggles high-quality sound - * 1=22kHz, 0=11kHz
hud_centerid 0 client player toggles player ID display - * 1 is 'on', 0 is 'off'
hud_fastswitch 0 client player toggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time 5 client player sets how long chat messages remain onscreen
impulse 100 client player enables flashlight
impulse 201 client player sprays logo decal
lastinv client player selects previous item in inventory
invnext client player selects next item in inventory
invprev client player selects previous item in inventory
kill client player player suicides to respawn again
lightgamma 2.500 client video sets the lighting gamma value
listdemo client demo lists information about
lookspring 0 client mouse toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
lookstrafe 0 client mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
m_filter 0 client mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_forward client mouse sets the mouse forward speed sensitivity multiplier
m_pitch 0.022 client mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side 0.800 client mouse sets the mouse strafing speed sensitivity multiplier
m_yaw 0.022 client mouse sets the yaw speed sensitivity multiplier
max_shells X client player X = maximum number of shells at one time
max_smokepuffs X client player X = max. number of smoke puffs at one time
menuselect X client player selects item X from a menu
messagemode client player displays to all other players on a server
messagemode2 client player displays to only other players on same team
motd client player displays the Message Of The Day from the server's motd.txt file
name client player used to change a player's name
net_graph 1 client player this shows your fps, network latency, up & downstream bandwidth, and your client and server update rate. net_graph 0 turns it off, net_graph 3 shows the info without the graph and saves some fps.
nosound 0 client audio toggles sound - * 1 is 'on', 0 is 'off'
pingsv client player pings a server at
play client audio plays a .wav designated by
playdemo client demo plays .dem at normal speed
playvol 9 client demo sets demo playback volume
pushlatency -100 client player set this number to the inverse of your ping to help latency
quit client/ server all exits to windows without confirmation
r_decals 250 client player sets the maximum number of decals
r_drawviewmodel 0 client player toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic 0 client video toggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_mmx 0 client player toggles MMX calculations for MMX cpu's - * 1 is 'on', 0 is 'off'
radio1 client player This opens up Radio1 Menu
radio2 client player This opens up Radio2 Menu
radio3 client player This opens up Radio3 Menu
r_netgraph 0 client player toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
rate 5000 client player sets client data rat -*1000 - 5000 for modems, 10000+ for LAN
reconnect client player reconnects to the current server
record client demo begins to record a demo and saves it to Half-Life\Valve\.dem
retry client player tries four more times to connect to a server that has already failed four connect attempts
s_2dvolume 1 client audio maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d 0.000000 client audio toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30 client audio sets the distance for maximum sound volume
s_automin_distance 2 client audio sets the distance for minimum sound volume
s_bloat 2.0 client audio bloat factor for polygons in A3D 2.0 only
s_buffersize 65536 client audio sets the buffer size
s_disable_a3d 0 client audio toggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60 client audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler 0.0 client audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax 0 client audio toggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d client audio enables A3D support
s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_max_distance 1000 client audio maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5 client audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor 0.250 client audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude 0 client audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_refdelay 4 client audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain 0.4 client audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_verbwet 0.25 client audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
say "message" client player chat with all other players on a server
say_team "message" client players relay a message to only your teammates
scr_centertime 2 sets how long server messages remain on the screen
scr_conspeed 600 client player sets the console scroll speed
scr_printspeed 7 client player sets the screen message print speed
screenshot client player captures the screen and saves it in the Half-Life/Valve directory
sensitivity 9 client mouse sets the sensitivity of the mouse
serverinfo client player displays the server infromation
setdemoinfo info client demo adds information to a demo, such as a text title, play 'tracknum', fade or
setinfo client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
showbriefing client player This shows the map briefing
showinfo 0 client player toggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0 client player toggles network packet info display - * 1 is 'on', 0 is 'off'
showpause 0 client player toggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0 client player toggles display of available ram - * 1 is 'on', 0 is 'off'
sizedown client player decreases screen size and increases fps
sizeup client player increases screen size and decreases fps
slot1 client player select weapon group 1 (or menu item 1) see 'use'
slot2 client player select weapon group 2 (or menu item 2) see 'use'
slot3 client player select weapon group 3 (or menu item 3) see 'use'
slot4 client player select weapon group 4 (or menu item 4) see 'use'
slot5 client player select weapon group 5 (or menu item 5) see 'use'
slot6 client player select weapon group 6 (or menu item 6) see 'use'
slot7 client player select weapon group 7 (or menu item 7) see 'use'
slot8 client player select weapon group 8 (or menu item 8) see 'use'
slot9 client player select weapon group 9 (or menu item 9) see 'use'
slot10 client player select weapon group 10 (or menu item 10) see 'use'
setinfo vgui_menus X client player X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus
snapshot client player takes a screenshot
speak client player to say something over the intercom - * try: hello, #000000, mesa, you, go alert
startdemos client demo begins playing demos in a loop
stop client demo stops the recording of a demo
stopdemo client demo stop the playing of a demo
stopsound client audio stops playing the current sound
swapdemo client demo swaps two segments' positions inside a demo
timedemo client demo plays .dem at max fps and reports average fps
timeleft client demo displays the amount ouf time remaining in the round
toggleconsole client player toggles the console screen - * usually bound to '~'
topcolor 30 client player sets the model top color
unbind client player removes binding to key
unbindall client player removes all key bindings
use client player uses an item or weapon, such as 'use weapon_crowbar'
vid_config_x 800 client video sets horizontal screen resolution
vid_config_y 600 client video sets vertical screen resolution
vid_d3d 0 client video toggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemode client video displays video mode settings
vid_mode 0 client video sets video mode
vid_nopageflip 0 client video toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
vid_wait 0 client video toggles video sync - * 1 is 'on', 0 is 'off'
viewframe client video enables wire-frame display - * OpenGL only
violence_ablood 0 client player toggles blood - * 1 is 'on', 0 is 'off'
volume 1.0 client audio sets game volume
weapon_ client player Pistols - glock18/usp/deagle/p228/elite/fiveseven

Submachineguns - mp5navy/p90/tmp/mac10/ump45

Assault Rifles - ak47/sg552/m4a1/aug ~Shotguns - m3/xm1014

Sniper Rifles - scout/awp/g3sg1/sg550 ~ Machinegun - m249

Other - c4/knife ~Grenades -flashbang/hegrenade/smokegrenade

- This selects the weapon directly, by binding a key like "h" to weapon_knife, and pressing "h", you pull out the knife
wait client player pauses for 1 tick during running an alias or script

Wednesday, September 10, 2008

counter strike source and tf2 animated spray guide

(this guide shows you how to make animated sprays for counter strike source. team fortress 2. and almost all source engine games)

Expressing your individuality in counter strike source and other source engine games can be hard especially if you’re a noob While running and gunning your way through fps games like Counter-Strike: Source or Team Fortress 2 it’s not hard to get lost in the crowd. But leaving your mark on the css or tf2 server is easy. moving Animated sprays are a great way for you to tell your enemy that, not only have they been owned and pwned, but that you're the one that shot them Custom moving animated sprays only for the most elite pubbers in the days of Counter-Strike 1.6, but now that the Source engine is here that has all changed. So here is a quick and easy way to make your own moving animated spray and let the lolcats run wild

What You Will Need

Adobe Photoshop. or another image editor like gimp.
but this guide is primarily for Adobe PhotoShop.

a source game like css or tf2 or any source game for the spray to work

and VTFEdit << you need to download this. don't worry its free

Step 1: Clean up your picture of choice

The hardest part of making your own animated spray is deciding what picture or pictures to use. The choice is harder then you think, as the end result represents both your own unique style, and your declaration of manliness whenever you choose to use it. The choice can either be easy or very very hard.

Make sure that the background contents are transparent otherwise when you load up your spray online there will be a big ugly white background

For the ease of simplicity, we've used a lolcat for our sample spray. The images are popular on the Internet, and sometimes very funny. Once you’ve chosen your picture, you'll want to place it on a transparent background using Photoshop. Open the original image, then press ctrl+a to select the entire image, press ctrl+c to copy it, and create a new canvas by pressing ctrl+n. The new canvas will already be the exact same size as the image on your clipboard, so you can simply paste it by pressing ctrl+v. It's a good idea to make a backup save of your image now. If you mess anything up, you'll be able to revert your changes much more easily if you have a backup.
Cut out the area of the picture that you want to be transparent by selecting it with the lasso tool, then pressing delete. Don’t worry about getting rid of everything at once, just remove unwanted background one chunk at a time. For bits of the image that are the same color, you can use the magic wand tool. This lets you select adjoining pixels that are the same color quickly and easily. When you've clipped out all the of the background that you want to, for each of the images you'll use in your spray, re size the image to 128 pixels wide using the Image Size panel (ctrl+alt+i), and move on to the next step.

Step 2: Create the backbone of your custom spray

Put your files side by side and make sure that they’re what you want other players to see. For me, this is right on the money.

Once you’ve got your picture or pictures clipped, open them up side-by-side in Photoshop. This is a good time to input any text that you would like in your animated spray. With the separate frames next to each other it’ll be easy to see exactly what your finished product will look like in-game. The one thing you can't do is create too many frames--due to the Source engine's 120KB spray file size limit, you more then likely will not be able to create more than five frames. Make sure everything looks the way you like it to and save the finished 128x128 images in one directory with names that alphabetize into the proper order for the frames

1 image.jpg, 2 image.jpg, etc.

Step 3 conversion

VTFEdit's import process asks you all sorts of scary questions. Fortunately, you can just skip over them by pressing OK.

Now that all of your images are properly sized, you're almost ready to create the spray. Open up VTFEdit, and go to File -> Import. Control-click each of the images you want to use, and click OK. Select the default options on the Import screen, and wait while your images are converted. To get an insanely high-speed preview of your spray, you can go to the Image tab and press Play. If everything looks right, you can go to the Info tab and make sure that the overall size of the spray is less than 120KB. Then save the file in c:/Program Files/Steam/steamapps//team fortress 2/tf/materials/VGUI/logos for Team Fortress 2, or your c:/Program Files/Steam/steamapps//counter-strike source/cstrike/materials/VGUI/logos folder. Once you've saved the file, go to the Tools menu and click Create VMT file, then save the resulting file to the same folder.

step 4 all done

all done you should be proud of yourself

Now, your files should be in order, and you can open up css or tf2 or other source games and enjoy your spray you made all by yourself. From the game's main menu, go to the options menu, and select the Multiplayer tab. Your new spray should be available in the drop-down list, for you to select it. Before you go to your favorite pub server, you will want to test your spray in a private place, so create a server and make sure it works properly there. If you make adjustments to the spray, you'll need to disconnect and reconnect to the server in order to see any changes. Once you are happy with the way the spray is working, open up your game and get killing and spraying

DO NOT WANT animated spray? (LOLCAT talk)

don't worry Stop yourself after you’ve cut out your picture and save it as a targa (.tga) Size doesn’t matter, so just place it somewhere that it’ll be found easily and import it from Counter-Strike: Source or Team Fortress 2’s or any source games. in game menu.