Wednesday, September 10, 2008

counter strike source and tf2 animated spray guide

(this guide shows you how to make animated sprays for counter strike source. team fortress 2. and almost all source engine games)



Expressing your individuality in counter strike source and other source engine games can be hard especially if you’re a noob While running and gunning your way through fps games like Counter-Strike: Source or Team Fortress 2 it’s not hard to get lost in the crowd. But leaving your mark on the css or tf2 server is easy. moving Animated sprays are a great way for you to tell your enemy that, not only have they been owned and pwned, but that you're the one that shot them Custom moving animated sprays only for the most elite pubbers in the days of Counter-Strike 1.6, but now that the Source engine is here that has all changed. So here is a quick and easy way to make your own moving animated spray and let the lolcats run wild


What You Will Need


Adobe Photoshop. or another image editor like gimp.
but this guide is primarily for Adobe PhotoShop.

a source game like css or tf2 or any source game for the spray to work

and VTFEdit << you need to download this. don't worry its free


Step 1: Clean up your picture of choice


The hardest part of making your own animated spray is deciding what picture or pictures to use. The choice is harder then you think, as the end result represents both your own unique style, and your declaration of manliness whenever you choose to use it. The choice can either be easy or very very hard.



Make sure that the background contents are transparent otherwise when you load up your spray online there will be a big ugly white background

For the ease of simplicity, we've used a lolcat for our sample spray. The images are popular on the Internet, and sometimes very funny. Once you’ve chosen your picture, you'll want to place it on a transparent background using Photoshop. Open the original image, then press ctrl+a to select the entire image, press ctrl+c to copy it, and create a new canvas by pressing ctrl+n. The new canvas will already be the exact same size as the image on your clipboard, so you can simply paste it by pressing ctrl+v. It's a good idea to make a backup save of your image now. If you mess anything up, you'll be able to revert your changes much more easily if you have a backup.
Cut out the area of the picture that you want to be transparent by selecting it with the lasso tool, then pressing delete. Don’t worry about getting rid of everything at once, just remove unwanted background one chunk at a time. For bits of the image that are the same color, you can use the magic wand tool. This lets you select adjoining pixels that are the same color quickly and easily. When you've clipped out all the of the background that you want to, for each of the images you'll use in your spray, re size the image to 128 pixels wide using the Image Size panel (ctrl+alt+i), and move on to the next step.

Step 2: Create the backbone of your custom spray


Put your files side by side and make sure that they’re what you want other players to see. For me, this is right on the money.


Once you’ve got your picture or pictures clipped, open them up side-by-side in Photoshop. This is a good time to input any text that you would like in your animated spray. With the separate frames next to each other it’ll be easy to see exactly what your finished product will look like in-game. The one thing you can't do is create too many frames--due to the Source engine's 120KB spray file size limit, you more then likely will not be able to create more than five frames. Make sure everything looks the way you like it to and save the finished 128x128 images in one directory with names that alphabetize into the proper order for the frames

1 image.jpg, 2 image.jpg, etc.


Step 3 conversion




VTFEdit's import process asks you all sorts of scary questions. Fortunately, you can just skip over them by pressing OK.




Now that all of your images are properly sized, you're almost ready to create the spray. Open up VTFEdit, and go to File -> Import. Control-click each of the images you want to use, and click OK. Select the default options on the Import screen, and wait while your images are converted. To get an insanely high-speed preview of your spray, you can go to the Image tab and press Play. If everything looks right, you can go to the Info tab and make sure that the overall size of the spray is less than 120KB. Then save the file in c:/Program Files/Steam/steamapps//team fortress 2/tf/materials/VGUI/logos for Team Fortress 2, or your c:/Program Files/Steam/steamapps//counter-strike source/cstrike/materials/VGUI/logos folder. Once you've saved the file, go to the Tools menu and click Create VMT file, then save the resulting file to the same folder.


step 4 all done




all done you should be proud of yourself




Now, your files should be in order, and you can open up css or tf2 or other source games and enjoy your spray you made all by yourself. From the game's main menu, go to the options menu, and select the Multiplayer tab. Your new spray should be available in the drop-down list, for you to select it. Before you go to your favorite pub server, you will want to test your spray in a private place, so create a server and make sure it works properly there. If you make adjustments to the spray, you'll need to disconnect and reconnect to the server in order to see any changes. Once you are happy with the way the spray is working, open up your game and get killing and spraying


DO NOT WANT animated spray? (LOLCAT talk)

don't worry Stop yourself after you’ve cut out your picture and save it as a targa (.tga) Size doesn’t matter, so just place it somewhere that it’ll be found easily and import it from Counter-Strike: Source or Team Fortress 2’s or any source games. in game menu.

Monday, August 18, 2008

How Do I Get On A Team?

How Do I Get On A Team?
by Bryan "DrDogg" Dawson

August 12, 2008



The annual combine and draft is the ultimate route to the CGS. That's where you can really show off your skills.


The Championship Gaming Series has just concluded its second season in the US and around the world. The league has been in the greater public eye for well over a year now, and with the increased exposure comes new fans that aren't quite sure how a player makes it into the league. There's a FAQ on the main site that explains everything, along with a plethora of forum posts that have posed some variation of the question at hand; all of which explain how you get into the league. Despite all of this, people still ask, so it is time to let everyone know exactly how to join the North American pros when the 2009 season rolls around. Teams outside of the US are selected under slightly different procedure, which will be announced in a future article.

Franchise Explanation

Before we get into what it takes to become a professional gamer in the CGS, we must first look at the format of the league. The CGS is comprised of multiple teams, each representing a specific city. The teams are composed of 10 players across four games. There are five Counter-Strike: Source players, two Dead or Alive 4 players (one male and one female), one FIFA player, and two FORZA Motorsport 2 players. While the official games for next season have yet to be announced, it's safe to say the general team structure will remain the same.
cw
You have to be 18 or older to be in CGS. There's no way around it.

Age Restriction

First and foremost, the CGS pays its cyberathletes an annual salary. This salary comes with specific contractual obligations. Based on the contract law to which CGS adheres, all players are required to be 18 years of age or older. Obviously, this means if you are under 18, you will not be permitted to enter the league. Players must submit a government-issued ID at the Combine. Rather than going through all the trouble of trying to fake your way to the event, use the extra years to hone your gaming skills, and turn everybody's head when you are eligible. It will be worth the wait.

Qualifiers

For the 2008 season there were quite a few people that were displeased because the Combine seemed to spring up out of nowhere, giving most people less than two months warning and little time to prepare. For the 2009 season the CGS will hold various qualifiers that will allow players to participate in preparatory competition prior to the 2009 Combine. Full details on qualifiers for next season will be released soon.

Pro-Am

If you and your teammates meet the age requirements, the recently launched CGS Pro-Am division is one way to get your Counter-Strike: Source team noticed and into the 2009 Combine. The Pro-Am is an online competition featuring three games, one of which is Counter-Strike Source, though winning does not guarantee you or your team anything other than participation in the 2009 Combine (and applicable prizes). Think of it as an extended qualifier that provides GMs a chance to see what you can do before you even get to the Combine. The top teams coming out of the Pro-Am will duke it out in competition at the 2009 Combine, where the GMs will be looking at the team to see if there's any talent they can pull. Performing well in the Pro-Am is another chance to get your name recognized in the community and, more importantly, by the GMs.

Combine

challenge
Challenge matches give GMs a chance to watch you under pressure.
The annual Combine is the final opportunity for hopeful gamers to display their talents to GMs. It's a live event, unlike Pro-Am, and the specifics will be announced at a later date.
For now, think of the Combine as both a tournament and a platform to prove your worth. During the event, participants will compete in a traditional tournament for their individual game. While it is unlikely that a Combine winner would not be drafted, winning your game at the Combine is not enough to guarantee you anything other than the attention of the GMs. There are no guarantees, just like winning a High School baseball tournament doesn't mean the Chicago Cubs will come knocking on your door.
In addition to the traditional tournament held at the Combine, there are also Challenge Matches. Competitors in these matches are hand-picked by the GMs to see how two specific players or teams compete against one another. If you're called up for a Challenge Match, that almost always means that a GM has their eye on you and wants to see what you can do under pressure.

Draft

As for the process of joining a team, you cannot sponsor your own CGS team and the only way to get on a CGS franchise is to be drafted by one of the GMs at the annual Combine event.
The CGS North America draft takes place at the Combine. This is where the GMs decide who will be added to their team and who will go home without a CGS contract. By the time the draft comes around, there isn't much more you can do to increase your chances of landing a spot on a CGS franchise. You've had the Pro-Am and/or qualifying events, the Combine, and possibly Challenge Matches. More importantly, you've likely had years of preparation. The draft is, hopefully, where all that hard work pays off in the form of a spot on one of the six North American Franchises. If your name is called, your dreams come true. If not, then it's back to the drawing board.
Being drafted is the only way to join one of the six North American CGS teams.
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Getting drafted could be a gamer's proudest moment to date.

More than Skill

One thing to keep in mind is that the Championship Gaming Series is not just another gaming league. The GMs want the best players on their team, but it takes more than raw talent to be competitive in the CGS. When you get on a CGS team, you're no longer playing for yourself or for your Counter-Strike team. You become a part of a 10-player unit that must work together if it wants to succeed. That means a few things. As an example, you have to care about how well your FIFA player does just as much as you care about your own performance. If you'd prefer to chase girls (or guys) rather than practice during the season, it effects more than just you-and the same goes if you can't handle the pressures of performing to the best of your ability in front of a live audience on national television, with blazing hot lights and invasive cameras in your face. If you really want to be drafted, there's a lot more to it than just being good at the game you play.
Hopefully this has been an insightful read for those striving to get into the CGS in 2009 and beyond. At the very least this should cease the numerous forum posts that spring up on a near daily basis. The Pro-Am will be shifting into high gear very soon, with details to follow on the 2009 Qualifiers, Combine, and Draft.

source

Saturday, August 2, 2008

CGS Announces Pro-Am Division

CGS Announces Pro-Am Division

Sign up here for free

Registration would normally be priced at $15, but CGS is waiving the fee as an introductory offer. That's right – Season 1 is FREE. Sign up now for more registration information and prizing alerts!


Championship Gaming Series™ (CGS) has just announced the launch of the CGS Pro-Am Division, which will include the addition of two new Pro-Am games for online competition, Valve’s Counter-Strike® 1.6 and Team Fortress® 2. The new CGS Pro-Am Division dramatically expands the opportunities for amateur and professional gamers to participate in CGS competitions.
CGS Pro-Am will launch in North America and Europe in August 2008, with players competing on CGS game servers, online. The top two CGS Pro-Am finishers in those two games in each region will receive top seeding and travel packages to compete in the Counter-Strike® 1.6 and Team Fortress® 2 showdown during the CGS 2009 North America Combine. The CGS 2009 North America Combine will showcase Counter-Strike® 1.6 and Team Fortress® 2 tournaments with North American and European players competing for a total prize purse of more than $50,000, plus additional prizes.
“The CGS Pro-Am Division is a critical step in the league’s continuing evolution and the growth of our worldwide audience,” said CGS Commissioner and CEO Andy Reif, “Now amateur players are going to have a chance to step up and play against the very best pros in the world. We are also going to keep expanding the opportunities for gamers to play in CGS by adding more Pro-Am games and more competitions with our partners.”
“Every gamer wants to see the dream match-ups between their favorite teams,” said Marcus “DJ Wheat” Graham, CGS Senior Producer, Online and internationally-recognized eSports broadcaster. “The CGS Pro-Am Division is going to help make those matches a reality. From a programming perspective, it’ll be fantastic to see CGS pros going head-to-head with other teams showcasing their talent. We’ll also finally see a unification of Counter-Strike players, as CGS pros will have an opportunity to play Counter-Strike 1.6.”
More information, details, and rules will be available soon at thecgs.com. Registration for the CGS Pro-Am Division commences in July, 2008.