this config will disable all the crap you don't need in css i gained about 32 frames per second just from this config. make a text file and name it casey then copy and paste the text below into the text file you just made and change the file extension from .txt to .cfg
// Casey's Source Config
// Updated 4/18/06
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0         // _disables shells flying out of guns_
cl_forcepreload 1        // _forces preload to help increase performance_
cl_phys_props_enable 0         // _disables trash and cans etc_
cl_phys_props_max 0         // _disables trash and cans etc_
cl_radartype 1             // _solid radar_
cl_ragdoll_physics_enable 0     // _disables dead animations and bodies_
cl_show_splashes 0         // _disables splashes when in water_
fps_max 101             // _caps FPS_
mat_antialias 0         // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0             // _disables bumpmapping_
mat_clipz 1             // _disabled non visible object rendering_
mat_fastnobump 1         // _faster bump mapping_
mat_fastspecular 1         // _fast specular lighting_
mat_mipmaptextures 1         // _texture quality decreases with distance_
mat_hdr_enabled 0         // _disables high dynamic range lighting_
mat_picmip 2             // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1         // _reduces shader fill rate_
mat_specular 0             // _disables specular lighting_
mat_trilinear 0         // _disables trilinear filtering_
mat_wateroverlaysize 16     // _lowers water quality_
mat_vsync 0             // _disables vertical synchronization_
mp_decals 50             // _how many bullets etc will be shown_
muzzleflash_light 0         // _disables muzzleflash_
r_avglight 0             // _disables average lighting_
r_cheapwaterend 1         // _worse water rendering_
r_cheapwaterstart 1         // _worse water rendering_
r_decal_cullsize 2         // _lower texture quality at distance_
r_decals 0             // _disables player sprays_
r_drawdetailprops 0        // _disables detail props_
r_drawflecks 0             // _disables bullet impacts_
r_drawmodeldecals 0         // _disables decals on models_
r_dynamic 0            // _disables dynamic lighting_
r_eyes 0             // _removes eyes from player models_
r_lightaverage 0         // _disables average lighting_
r_lightinterp 0            // _disables light interpolation_
r_lod 3             // _adjusts model quality--set between -5 and 5_
r_occlusion 0             // _disables occlusion--lowers-
-image quality but gains FPS_
r_propsmaxdist 100         // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2             // _lower overall game detail level_
r_shadows 1             // _set to 0 to disable shadows (not recommended)_
r_teeth 0             // _removes teeth from player models_
r_waterforceexpensive 0     // _disables high-quality water_
rope_averagelight 0         // _disables average lighting on ropes_
rope_smooth 0             // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0         // _disables wind effects on ropes_
// _Set instruction sets_
// _note: verify processor support before enabling_
// r_3dnow 1            // _enables 3DNow! instruction set_
// r_mmx 1            // _enables MMX instruction set_
// r_sse 1            // _enables SSE instruction set_
// r_sse2 1            // _enables SSE2 instruction set_
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_
cl_crosshairalpha 999        // _bright crosshair_
cl_crosshairusealpha 1        // _enables adjustable crosshair brightness_
cl_c4progressbar 1        // _enables C4 progress bar_
cl_radaralpha 255        // _maximum radar brightness_
cl_radartype 1            // _enables solid radar_
hud_centerid 1            // _centers player IDs_
net_graph 3            // _enables net_graph 3--CAL required!_
net_graphpos 2             // _adjusts netgraph position-set between 1 and 3_
// _Set various settings_
budget_show_history 0        // _disables history graph_
cl_downloadfilter "nosounds"    // _disables annoying sound downloads_
jpeg_quality 100        // _high quality screenshots_
mat_monitorgamma 1.6        // _maximum ingame brightness_
net_graph 3            // _enables net_graph 3--CAL required!_
net_graphpos 2             // _adjusts netgraph position-set between 1 and 3_
sv_forcepreload 1        // _forces preload to help increase performance_
clear
echo "_casey's config loaded_"
now put the newly made casey.cfg in this directory
C:\Program Files\Steam\steamapps\your steam name\counter-strike source\cstrike\cfg
now when you start up counter strike source open console and type in this command if it hasn't done it already by it's self
exec casey.cfg
i hope that helps make your pub time and scrim time less laggy
 
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